|Worms: Reloaded is an artillery game/turn based strategy game developed by Team17 and is part of the Worms series. It was first released on Microsoft Windows via Steam, on August 26, 2010. It was released on Mac OS X via Steam, on May 17, 2011. Gameplay is turn-based and returns to its original 2D aspect for the first time on PC since Worms World Party in 2001. There are both Single player and Multiplayer modes available with up to four players online or local hotseat.
Players take turns controlling their team of worms with the ultimate goal of taking out the opposing team(s). The player must act within a time limit before the turn ends.
Worms: Reloaded is a turn based artillery game, in which players command a team of up to four worms; during each turn the player controls a single one of his or her worms. In the standard gameplay, the objective is to eliminate all enemy worms and be the last team standing. There is also a “race” mode where the objective is to reach the end point in less time.
When “Artillery” mode is not enabled, worms can move across the landscape. Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain. The player has a preset amount of time to move or attack with the worm before the turn ends (5 to 90 seconds). Once the player uses a weapon, the “escape” timer starts, giving up to five seconds to move the worm to a safe position before the turn ends.
Reloaded features a wide variety of weapons, some based on real weapons and others imaginary. Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles. Several animal weapons such as the sheep and ferrets will move along the landscape and then explode. There are also several “air strike”-type weapons which are dropped from the sky towards the intended target.
A worm can be killed in two ways, either by having its health reduced to zero or by falling into the water below the landscape and drowning.
Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.
As seen in previous Worms titles, customization stands as a prominent aspect of Worms: Reloaded. Each player can create his or her own team of Worms, choosing the name of the team and naming each of the team’s four worms. Each team also selects a voice set, victory dance, grave marker, skin color, and wearable hats, among other features. Many of the voice sets are classics from previous titles.
Players can also modify or create multiplayer game schemes, which define the gameplay rules and available weapons during matches. For example, the turn length can be adjusted, and the players can choose what objects may randomly spawn on the landscape. Additionally, Reloaded allows players to define the starting inventory of every weapon, and how long before that weapon becomes available for use. If weapon crate airdrops are enabled, more weapons will randomly drop to the landscape over the course of a game.
The game offers an in-game level editor, in which the players can draw terrain shapes and add basic features such as possible spawnpoints for objects. The game automatically fills the terrain’s shape in with a landscape texture when the level is finished. Additionally, players can import full-color levels in image format.
While still flexible, the customization in Reloaded is simplified when compared to older PC titles. For example, Worms Armageddon allowed the player to choose for each individual weapon how likely that weapon was to appear in a weapon crate. Reloaded does not offer any control over which weapons can appear in crates or how frequently. Likewise, players can no longer adjust the power of each weapon individually. Team size has been reduced from eight to four, and sudden death scenarios have been reduced.