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Kingdom Hearts: Birth by Sleep


Kingdom Hearts: Birth by Sleep (キングダム ハーツ バース バイ スリープ Kingudamu Hātsu Bāsu bai Surīpu?) is an action roleplaying game developed and published by Square Enix for the PlayStation Portable. The game was released in Japan on January 9, 2010,[4] and it is planned to be released in North America on September 7, 2010 and in Europe on September 10, 2010[5] Kingdom Hearts: Birth by Sleep was also released with a limited edition PSP-3000 as a bundle in Japan featuring designs from the Kingdom Hearts series on its back.[6] Nomura has referred to the game as “Episode 0″[7] saying that the game is on the same scale and plays as big an importance as Kingdom Hearts and Kingdom Hearts II.[8]

The game is a prequel to the original Kingdom Hearts, taking place ten years before, and features many previously unseen characters and unexplained plot elements from the series. The game centers on the journeys of Terra, Aqua, and Ventus, characters briefly featured in Kingdom Hearts II, in their quest to locate the missing Master Xehanort. The game also utilizes an overhauled battle system different from previous games in the series with new elements such as the Command Board, Command System and Dimension Links added in.

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Final Fantasy X-2


Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī Ten Tsū?) is a console role-playing game developed and published by Square (now Square Enix) for Sony’s PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X. The game’s story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before it leads to war.

Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime Final Fantasy: Legend of the Crystals. It was the first game in the series to feature only three playable characters, an all-female main cast, and early access to most of the game’s locations. Additionally, it featured a variation of the character classes system—one of the series’ classic gameplay concepts—and is one of the few games in the series to feature multiple endings. Finally, it was the first Final Fantasy game in the series that didn’t have any musical contributions in it from longtime composer Nobuo Uematsu.

The game was positively received by critics and was commercially successful. After nine months of being released in Japan, it sold a million copies in North America, and approximately four million copies worldwide. Final Fantasy X-2 was voted as the 32nd best game of all time by the readers of Famitsu. The English version of the game won an award for “Outstanding Achievement in Character Performance” at the Academy of Interactive Arts & Sciences in 2004. The game has attained a rating of 86% on Game Rankings and an 85% rating on Metacritic.

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Final Fantasy X


Final Fantasy X​ (ファイナルファンタジーX Fainaru Fantajī Ten?) is a console role-playing game developed and published by Square (now Square Enix) as the tenth title in the Final Fantasy series. It was released in 2001 for Sony’s PlayStation 2.[1] The game marks the Final Fantasy series’ transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with a new Conditional Turn-Based Battle (CTB) system, and uses a new leveling system called the “Sphere Grid”.

Set in the fantasy world of Spira, the game’s story centers around a group of adventurers and their quest to defeat a rampaging monster known as “Sin”. The player character is Tidus, a blitzball star who finds himself in Spira after his home city of Zanarkand is destroyed by Sin. During the game, Tidus, along with several others, aids the summoner Yuna on her pilgrimage to destroy Sin.

Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu’s fellow composers. Final Fantasy X was both a critical and commercial success. It was voted by the readers of the Japanese video game magazine Famitsu to be the greatest video game of all-time. As of January 2004, the game has sold 6.6 million units worldwide. In 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct sequel.

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Final Fantasy IX


Final Fantasy IX​ (ファイナルファンタジーIX Fainaru Fantajī Nain?) is a console role-playing game developed and published by Square (now Square Enix) as the ninth installment in the Final Fantasy series. It was released in 2000 and is the third and last numbered Final Fantasy game for Sony’s PlayStation. The game introduced new features to the series, such as the “Active Time Event”, “Mognet”, and a revamped equipment and skill system.

Set in the fantasy world of Gaia, Final Fantasy IX’s plot centers on a war between several nations. Players follow a young thief named Zidane Tribal, who joins with several others to defeat Queen Brahne of Alexandria, who started the war. The plot shifts, however, when the characters realize that Brahne is a puppet for an arms dealer called Kuja.

Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different path to return to the series’ roots with a more traditional fantasy setting. Consequently, Final Fantasy IX was influenced heavily by the original Final Fantasy game, and features allusions to other titles in the series. The music was scored by the then regular series composer Nobuo Uematsu. The game has been subject to generally positive reviews, but received mixed opinions for its return to the style of older Final Fantasy games. Final Fantasy IX was commercially successful, selling 5.30 million units worldwide as of March 31, 2003.

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Final Fantasy VIII


Final Fantasy VIII​ (ファイナルファンタジーVIII Fainaru Fantajī Eito?) is a console role-playing game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series’ eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters.

The game’s story focuses on a group of young mercenaries who are drawn into an international conflict, and seek to protect the world from a sorceress manipulating the war for her own purposes. The main protagonist is Squall Leonhart, a 17-year-old loner and student at the military academy Balamb Garden, who is training to become a “SeeD”, a mercenary paid by the academy.

The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII. The music was scored by Nobuo Uematsu, series regular, and in a series first, the theme music is a vocal piece, “Eyes on Me”, performed by Faye Wong. The game was positively received by critics and was a commercial success. It was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time. The game has shipped 8.15 million copies worldwide as of March 31, 2003.[2]

The game became available on PlayStation Network as a PSone Classics title in Japan on September 24, 2009, in the US on December 17, 2009, and in Europe on February 4, 2010.

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Final Fantasy VII


Final Fantasy VII​ (ファイナルファンタジーVII?) is a role-playing game developed by Square (now Square Enix) and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation. It was re-released in 1998 for Microsoft Windows-based personal computers and in 2009 on the PlayStation Network. The game is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds.

Development of Final Fantasy VII began in 1994 and the game was originally intended for release on the SNES, but it was later moved to the Nintendo 64. As the system’s cartridges lacked the required storage capacity, Square decided to release the game for the PlayStation instead. The music was scored by Final Fantasy veteran Nobuo Uematsu, while the series’ long-time character designer, Yoshitaka Amano, was replaced by Tetsuya Nomura.

Set in a dystopian world, Final Fantasy VII’s story centers on mercenary Cloud Strife who joins with several others to stop the megacorporation Shinra, which is draining the life of the planet to use as an energy source. As the story progresses, the situation escalates and Cloud and his allies face Sephiroth, the game’s main antagonist.

With the help of a large promotional campaign in the months prior to its release, Final Fantasy VII became an immediate worldwide success, selling over a million copies in its first year on the market. In the years following, it has continued to sell solidly — as of December 2005, the game had sold 9.8 million copies worldwide, making it the best-selling title in the series. Noted for its graphics, gameplay, music and story, Final Fantasy VII has retrospectively been acknowledged as the game that popularized the console role-playing game genre outside of the Japanese market and has been named as one of the best games of all time by fans and critics alike. It has also attracted criticism, most notably for its English localization. The popularity of the title led Square Enix to produce a series of prequels and sequels for different platforms under the collective title Compilation of Final Fantasy VII. An enhanced remake for the PlayStation 3 has been rumored since 2005, though Square Enix have formally stated that no such product is in development at the time;[1] however, in March 2010, Square Enix CEO Yoichi Wada told the media that the company would explore the possibility of a remake.[2]

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